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Monthly Archives: August 2017

Unspoken Agreement: How Games Explain Their World

Anybody who’s followed me knows my love of Super Metroid’s game design. It teaches the player to play the game without a single word, tutoring and encouraging through level design and cleverly placed objectives. It makes plain the fact that it has secrets, but forces creativity in how to obtain them.  When I blind play a […]

Posted byIsaac SmithAugust 29, 2017September 14, 2017Posted inUncategorized

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