By Gabriel Gutierrez Editor’s Note: This is the second of a two-part review and reflection from local game developer Gabriel Gutierrez. You can read the first right here. “I am Error.” EDF 5, like the previous EDF games, is about being thrown into incredibly terrible odds. Moreso, those odds aren’t always apparent. Rarely are the incoming […]
Monthly Archives: May 2018
Microtransaction Mishaps – Horse Armor (“Oblivion”)
By Marshall Garvey “Microtransaction” seems more and more like a dirty word in gaming these days. All too frequently, the headlines are dominated by the latest news of companies swindling consumers, or releasing incomplete games that will lazily be patched in with overpriced DLC later on. We’ve discussed some of the worst recent cases in […]
Spielberg Month Special Review – “Firewatch”/”Always”
By Marshall Garvey Before we begin, let me acknowledge the obvious: Firewatch, the highly acclaimed 2016 mystery adventure game, is not in any way based on or affiliated with something made by Steven Spielberg. Given its premise, it seems as suited for Spielberg Month as soy sauce on a chocolate cake. After all, it’s a […]
Guest Review – Earth Defense Force 5 (Part I)
By Gabriel Gutierrez (Editor’s Note: This is a freelance contribution from local game developer Gabriel Gutierrez of Nascent Games, who you all remember from one of our best interviews in 2016. In the first of a multi-part series, he recounts how a cherished game veritably saved his life.) Earth Defense Force 5 (Import): A blissfully cathartic […]
Interview – Byte Me Games
By Marshall Garvey So far in Last Token Gaming’s interview series, we’ve talked to a wide variety of people in the gaming industry, including voice actors and documentary filmmakers. But our main focus has generally been giving indie developers a much needed spotlight, especially ones here in Sacramento. In December 2017, lead editor Marshall Garvey […]
Getting back into Indie game development??
Hello everyone! It has sure been a while since I made a game. Like February while, What have I been doing since February? Well, just enjoying what my new city has to offer of course. You know, go to meetup events (including independent game developer meetup events), exploring the town, and I have been working […]
The New Combat Paradigm, or: How I Learned to Stop Worrying and Love the Dodgeroll
by Isaac Smith As an early Christmas present, I got my dad Witcher 3 (GOTY edition, what kind of son do you think I am?). He loved the heck out of Skyrim but isn’t a “gamer”, per se. In spite of that, he dug it immensely and, now that he’s my Steam friend, I get to see […]
