Anatomy of a Gamedev: The Programmer
By Isaac Smith When I first started looking into game development, I basically thought that gamedevs were computer scientists gone rogue. (Roguelike pun not intended, but whatever.) Much to my delight and chagrin, it turns out that’s not the case. Sure, you find some CS people roaming around the game development world (most often without … Continue reading Anatomy of a Gamedev: The Programmer
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