Showing all posts by Isaac Smith
The Summer of the Platformer

by Isaac Smith   This summer, I was fortunate enough to spend a few hours here and there exploring some games…

Unspoken Agreement: How Games Explain Their World

Anybody who’s followed me knows my love of Super Metroid‘s game design. It teaches the player to play the game…

What We’re Playing This Week: June Bugs Edition!

Ben Fitzgerald – Quest for Glory III: Wages of War, Quest for Glory IV: Shadows of Darkness, Quest for Glory…

Grand Opening of a Grand Endeavor: Square One Clubs

by Isaac Smith As a lifelong Sacramento resident, I’ve had this strange mix of pride and frustration when I look…

Why I’ll never whistle Minecraft’s music on the way to work

Well, the real reason I won’t be whistling on my way to work is because I’m unemployed! #justmilennialthings I’m kidding, of…

Interview – Amora Bettany of MiniBoss Studio

  On April 17th, staff writer Isaac Smith conducted an interview with Amora Bettany of MiniBoss Studio, based out of…

Legend of Zelda: Breath of the Wild: The Review You Were All Waiting For

by Isaac Smith To be frank, I don’t think anyone was really waiting for reviews of the new Zelda game….

Knowing when to Ragequit: the Difficulty Curve

Hey, folks! Happy Holidays, if that’s still something people say. I’ve been getting a hair more gaming done, with the…

Why we need the Game Grumps

Man, being a kid growing up in the 90’s was great.  You had your walkmans, the GameBoy (with its monstrous…

Once Bitten, Twice Shy: The Psychology of Early Access

Once Bitten, Twice Shy: The Psychology of Early Access By Isaac Smith We’ve all done it: preordered a game, or…

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