Showing all posts by Isaac Smith
Knowing when to Ragequit: the Difficulty Curve

Hey, folks! Happy Holidays, if that’s still something people say. I’ve been getting a hair more gaming done, with the…

Why we need the Game Grumps

Man, being a kid growing up in the 90’s was great.  You had your walkmans, the GameBoy (with its monstrous…

Once Bitten, Twice Shy: The Psychology of Early Access

Once Bitten, Twice Shy: The Psychology of Early Access By Isaac Smith We’ve all done it: preordered a game, or…

Is No Man’s Sky “No Man’s Game”?

  No Man’s Sky came out amid an uproar of hype that felt truly astounding. The developers were open-minded, earnest,…

Stardew Valley: Because there aren’t enough Harvest Moon games?

I went into playing Stardew Valley with equal parts skepticism and optimism. It was an obvious homage to Harvest Moon,…

Chaos and Kimonos: Tabletop Megagame “Sengoku”

By Isaac Smith Have you ever thought to yourself, “What would feudal Japan look like if everything were run by…

Undertale: Just Another RPG?

By Isaac Smith I’m well-versed in the JRPG style of game. I whet my teeth on Final Fantasy, Chrono Trigger…

LTG Review – Minecraft Story Mode: A Telltale Games Cash Grab

By Isaac Smith As someone who composes music for a living, there’s a grudging acceptance of those who are in…

LTG Convention Coverage – The First TwitchCon

By Isaac Smith Twitch is just over 4 years old. Were it a human being, it would be walking, spouting…

Ingress, the Hololens, Sword Art Online and a whole bunch of hypothetical stuff.

By Isaac Smith I’d be lying if I said I wasn’t excited about the future of gaming. The ruminations began…

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