Category Archives: Commentary
The Summer of the Platformer

by Isaac Smith   This summer, I was fortunate enough to spend a few hours here and there exploring some games…

The Thrill of Beating an Impossible Battle

What is it about an impossible battle or insane boss fight that thrills us? It’s almost masochistic in a way….

What We’re Playing This Week – California Floods Edition

Real life comes first, especially when an emergency situation pops up however a good game after it is certainly how…

What We’re Playing This Week – Groundhog’s Day Edition

Terry Randolph – Overwatch (Playstation 4), Dishonored 2 (Xbox One), Final Fantasy XV (Playstation 4) Keeping true to playing the…

Knowing when to Ragequit: the Difficulty Curve

Hey, folks! Happy Holidays, if that’s still something people say. I’ve been getting a hair more gaming done, with the…

Reflections on Mass Effect

by Ben Fitzgerald and Terry Randolph The First Taste Ben I can still remember the first time I played Mass…

Why we need the Game Grumps

Man, being a kid growing up in the 90’s was great.  You had your walkmans, the GameBoy (with its monstrous…

When is a game a challenge, or just frustrating?

By Terry Randolph What defines a challenging game versus a game that’s just challenging? It’s a question I’ve been asking…

Kickstarter: The Future of Video Games?

by Benjamin Fitzgerald   Kickstarter has slowly begun to demand my attention. It started off small: a game here and…

Ingress, the Hololens, Sword Art Online and a whole bunch of hypothetical stuff.

By Isaac Smith I’d be lying if I said I wasn’t excited about the future of gaming. The ruminations began…

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