My thoughts on Cloud’s debut in Smash

By Jake Rushing I was in the hospital last Thursday taking care of a relative when Nintendo’s latest direct was on the air. I was slightly bummed about missing out, but I was visiting family that I haven’t seen in forever. Thankfully, I had already set up my watch to receive Twitter notifications, so I […]

This Day in Gaming History – The GameCube is Released in North America (November 18, 2001)

By Marshall Garvey So, did you feel old at all yesterday when my colleague Terry Randolph observed the ninth anniversary of the PS3’s release? Well, get ready to scramble to the mirror to check for a gray hair or two: On this day, 14 years ago, the Nintendo GameCube was released to the public here […]

This Day in Gaming History – Playstation 3 Releases (Nov. 17, 2006)

2001-2006 was a very interesting era for gaming. It was a generation painted in the mindset of the East (Sony, PlayStation 2) versus West (Microsoft, Xbox), beginning of of the end of Sega’s console development, as the Dreamcast was discontinued. Nintendo’s console, the Gamecube, sold quietly in the background and had a consistently strong line […]

This Day in Gaming History – The Nintendo Entertainment System is released in the U.S. (October 18, 1985)

By Marshall Garvey When the video game industry crashed in 1983, the medium’s once seemingly endless potential seemed more than completely destroyed. If anything, video games looked instead like another ephemeral cultural fad whose time had come and gone. Hula hoops, disco, the pet rock…as weird as it may seem now, Atari console and arcade […]

Top 6 Craziest Baseball Video Games

By Sean Willis and Marshall Garvey Ah, baseball. It’s a game that’s anachronistic in so many ways, with roots that can be traced to the years preceding the Civil War. Yet it’s also incredibly modern, with many teams utilizing mind-numbingly detailed mathematics and analysis (better known as sabermetrics) to figure out the science of winning […]

When is a game a challenge, or just frustrating?

By Terry Randolph What defines a challenging game versus a game that’s just challenging? It’s a question I’ve been asking myself ever since picking up Rogue Continuum, which has culminated into one of the most frustrated gaming experiences I’ve had the “pleasure” of enjoying. Defining a challenging game is tough because it’s rather subjective; it’s […]

Rhythm Game Retrospective: A Look Back on Guitar Hero and Rock Band from Michael Ros

By Michael Ros Remember when rhythm games ruled the world? We had Dance Dance Revolution, a slew of karaoke titles, Audiosurf (which Jake Rushing honored as Last Token Gaming’s first Obscure Game Review), and, of course, who could forget the Guitar Hero vs Rock Band debate? You know, the OTHER Activision vs EA Fanboy War. […]

Kickstarter: The Future of Video Games?

by Benjamin Fitzgerald Kickstarter has slowly begun to demand my attention. It started off small: a game here and a game there; an offhand comment in a casual conversation; a brief visit to the website half a year ago. Lately, however, I’ve been paying the highly successful crowd-funding company serious consideration. After reading Marshall Garvey’s […]

This Day in Gaming History – The Sega Dreamcast is Released in the U.S. (September 9, 1999)

By Marshall Garvey and Sean Willis Marshall: Oh, Sega. What happened? These past 14 years trying to leg it out as a third party developer have been pretty rough, to put it nicely. The financial struggles, the layoffs, not having a booth at E3 this year, the  disaster of Sonic Boom…and it’s not like you […]

The Potential of a VR World

Oh, wonder! How many goodly creatures are there here! How beauteous mankind is! O brave new world, That has such people in ’t! – William Shakespeare, The Tempest Growing up in the 90s, I remember hearing talk of creating virtual reality. The hurdles inherent in such an undertaking proved too difficult for the technology of […]