Terry Randolph – Undertale (Steam), The Legend of Zelda: Twilight Princess HD Remake (Wii U), Assassin’s Creed: Syndicate (Xbox One), Life is Strange (Xbox One), Wonderful 101 (Wii U)
Last week…well, last week was a full weekend of gaming more so than actually playing games during the week. Chances are, it’ll be the same this week as well. I’m so happy to have gotten to play and review The Walking Dead: Michonne Mini–Series, since it’s the first review key we’d gotten from a major developer (thank you TellTale!). That put a lot of games I’d want to play and finish on hold while working
However, that doesn’t stop me from trying to pursue games I have as goals to play. Definitely want to see if I can crack some time into Wonderful 101 like intended last week, and also finish up Undertale since I’ve been meaning to the past few weeks. I also want to get more into my pile of interactive storytelling games like Life is Strange. Furthermore, I really want to get into Assassin’s Creed: Syndicate so I can scratch it off my list.
However, I also have quite a bit of writing to do this week too with my impressions on the Gears of War 4 beta and my review of Tom Clancy’s: The Division. I’ve had them in my queue for writing but I think I should aim to finish these up by the end of the week.
Jake Rushing – Metroid II Return of Samus (Gameboy), Pokémon Trading Card Game (Gameboy)
Since I finally beat Pokémon Yellow, I decided to make the a team for Pokémon Stadium that consisted the best Pokémon from my team in Pokémon Yellow and from my team in Pokémon Red. So that’ll be ready when I’m ready to play through my N64 backlog at some point in the future.
As for this week, I’m going to continue playing Metroid II, and I might be able to beat it before the weekend due to the fact that it takes a few hours and I’m already finished at least 20% of the game. I never played this game until I got it recently, and I gotta say it’s a fun Metroid game despite its limitations.
Once I’m done playing that, then I’ll move on to Pokémon Trading Card game. It’s a game that I sold off years ago and I got it back in my possession about a few months ago. This will be my final game to beat for the Gameboy Backlog, and once I’m done, I’ll move on to one of the consoles of the current generation and complete that backlog. You’ll have to wait and see which one I’ll go through next hopefully next week.
Ben Fitzgerald – Icewind Dale II (PC)
I am, once again, trying to tackle my dual-class playthrough of Icewind Dale II. I have beaten the game before, but I must have been a sophomore in college at the time, and after six years I really don’t remember much of the latter two-thirds of the game. However, I have decided to up the ante on this playthrough so that I can, in my review, really capitalize on the wide variety of party customization available.
I am playing an entire party of dual-classed adventurers. On the one hand, it provides all of my characters with a lot of different options and ways to play, making them less one-sided. But on the severed hand, it means that my spellcasters are advancing at a much slower pace than the ones we’re coming up against. A wizard/sorcerer in Dungeons and Dragons doesn’t get access to effective area effect spells until level five. Since my sorcerer/monk and fighter/abjuror are only putting half of their levels into spellcasting, that means that they won’t be able to access such spells until levels 10 and 9, respectively. That’s quite a long ways out, and it makes for a very intense challenge. I will say this for the games built on the Infinity Engine – they are not merciful.
Because I’m so familiar with this part of the story (I’ve played it many times), I feel like I have to slog a bit through this section. However, I am definitely looking forward to breaking the goblin horde at their fortress and setting sail on Fiddlebender’s airship. I can’t wait to blast some Aurilite priestesses to an early grave.