Living in a Sandbox World

by Terry Randolph When does linear-storytelling become too constricting? Or an open-world game become too ambitious? A few months ago, I got into a debate with a friend whether or not the Mass Effect trilogy was a success or failure. My friend argued that the trilogy ultimately failed because it did not deliver the promises […]

The Illusion of the Triple-A Title

by Terry Randolph Business practices take over what used to be a title of creative innovation and exploration. Before jumpstarting the article, I understand that the concept of a “Triple-A” title game continues to morph and change and we advance in gaming hardware. However, for the current trend in gaming, three major factors determine how […]