What We’re Playing This Week – Groundhog’s Day Edition

Terry Randolph – Overwatch (Playstation 4), Dishonored 2 (Xbox One), Final Fantasy XV (Playstation 4) Keeping true to playing the games I already have, I’m still keeping myself occupied with Overwatch as my main game. As it stands, Overwatch has an insane amount of depth that I feel I’ve barely caught onto, and has me […]

Knowing when to Ragequit: the Difficulty Curve

Hey, folks! Happy Holidays, if that’s still something people say. I’ve been getting a hair more gaming done, with the holiday season in full tilt. Not to turn this into a “What We’re Playing This Week: Isaac’s Lonely Edition”, but two games I’ve been spending a deal of time on are Darkest Dungeon and Starbound. […]

Reflections on Mass Effect

by Ben Fitzgerald and Terry Randolph The First Taste Ben I can still remember the first time I played Mass Effect. It was in 2011. The final installment in the trilogy hadn’t been released yet, and it was long enough ago that the cinematic graphics still looked really fresh. I mean, we’re talking five years […]

Why we need the Game Grumps

Man, being a kid growing up in the 90’s was great.  You had your walkmans, the GameBoy (with its monstrous 4 AA batteries), shows like ReBoot and the original Poke’mon series… I get series nostalgia for the era of technology’s awkward growing pains! Everything today is so sleek, so elegantly designed, but back then, it […]

When is a game a challenge, or just frustrating?

By Terry Randolph What defines a challenging game versus a game that’s just challenging? It’s a question I’ve been asking myself ever since picking up Rogue Continuum, which has culminated into one of the most frustrated gaming experiences I’ve had the “pleasure” of enjoying. Defining a challenging game is tough because it’s rather subjective; it’s […]

Kickstarter: The Future of Video Games?

by Benjamin Fitzgerald Kickstarter has slowly begun to demand my attention. It started off small: a game here and a game there; an offhand comment in a casual conversation; a brief visit to the website half a year ago. Lately, however, I’ve been paying the highly successful crowd-funding company serious consideration. After reading Marshall Garvey’s […]

Ingress, the Hololens, Sword Art Online and a whole bunch of hypothetical stuff.

By Isaac Smith I’d be lying if I said I wasn’t excited about the future of gaming. The ruminations began when I saw the Minecraft Hololens announcement. It blew my mind. Although it may not be a completely accurate description of what the user may experience, it was still pretty frickin’ amazing. Creating a holographic overlay […]

How being murdered by zombies made me eat healthier.

By Isaac Smith Boy, lots of current events, news, critical opinions and stuff in the Last Token Gaming feed! Now, for something completely different, click here A while ago I wrote a post about Cataclysm: Dark Days Ahead. It’s a zombie survival game that, although it’s text-based, gives a pretty realistic scenario for what it’d […]

Editorial: R.I.P. Konami – From Auteur Game Company to (Arguably) Worse Than EA

By Marshall Garvey For decades, the name Konami has been synonymous with more than just great video games. Originally founded as a jukebox rental and repair business in 1969, the company’s name is intertwined with gaming from its infancy as a medium to its current status as the most profitable entertainment industry in the world. […]

Konami: A Betrayal or a New Leaf?

By the Last Token Gaming Staff Isaac: Mobile games are the future. There, I said it. I’m sorry if it made you cringe or throw things at the screen or call me bad things. Now, I’m going to spend the rest of this argument clarifying exactly what I mean and why I believe it. Consoles are […]