Reflections on Mass Effect

by Ben Fitzgerald and Terry Randolph The First Taste Ben I can still remember the first time I played Mass Effect. It was in 2011. The final installment in the trilogy hadn’t been released yet, and it was long enough ago that the cinematic graphics still looked really fresh. I mean, we’re talking five years […]

Why we need the Game Grumps

Man, being a kid growing up in the 90’s was great.  You had your walkmans, the GameBoy (with its monstrous 4 AA batteries), shows like ReBoot and the original Poke’mon series… I get series nostalgia for the era of technology’s awkward growing pains! Everything today is so sleek, so elegantly designed, but back then, it […]

Play the “Crumple” demo now!

By Marshall Garvey Back in August, we broke the news of the forthcoming release of Nascent Games’ Crumple. While we’re still eagerly awaiting the exact release date (as well as a chance to review the completed game), gamers can still play the original demo on Newgrounds to tide them over in the meantime! Stay tuned for more […]

What We’re Playing This Week – Aiming for Autumn Day Edition

Terry Randolph – Deus Ex: Mankind Divided (Xbox One), Overwatch (Playstation 4) This past week has been rather difficult to play ANY games whatsoever — predominantly I’ve been working on some job applications that’ll hopefully land me a promotion at a new job somewhere closer to home. That said, I’m really hoping I can knock […]

Mass Effect Doesn’t Need to Be Remastered. Seriously.

If what was trending on Facebook last week is any indication, there are quite a few fans who are upset that the Mass Effect trilogy is not likely to be remastered in the near future. Frankly, I don’t get why that’s a point of irritation. I mean, sure. The first Mass Effect was released back […]

Is No Man’s Sky “No Man’s Game”?

  No Man’s Sky came out amid an uproar of hype that felt truly astounding. The developers were open-minded, earnest, and proud of their product (not just its revenue). They kept a dialogue going with NMS’ potential players during the development process, and took criticism seriously. The game itself looked gorgeous: beautiful beyond compare, with […]