How its influenced console gaming and the consequences of it by Terry Randolph and Chris Medrano Multiplayer has made a huge impact on console gaming over the years; whereas a stellar single-player campaign would be the focus of a game, multiplayer seems to have taken priority. Initially, it was hard to argue the benefits multiplayer […]
Tag Archives: context
Hall of Fame Review – Conker’s Bad Fur Day (2001)
By Marshall Garvey Developer: Rareware Publisher: Rareware Release date: March 5, 2001 Platform: Nintendo 64 Rated: M for Mature Genre: Action, platforming Format: Single and multiplayer After its founding in 1985, the British game developer Rareware quickly made its name as a partner to Nintendo. Over the next few years, the company would produce over […]
Like a Bull in a China Shop
Can games based on movies be good? What could be done to improve them? By Christopher Medrano & Terry Randolph Recently, Chris has had the pleasure of playing a string of horrible games; Fast and the Furious and RIPD (which you can read here). Not surprisingly, these two games are based off of movies recently in […]
The Culprit Effect: When Video Games and Violence Collide, Part 1
Violence has been hotly debated when it comes to video games. Is there really a correlation? Could it be something else? Or do we have enough data to prove anything? By Terry Randolph Ah, the beautiful, beautiful marriage of sensationalism and news, something so common that is also a travesty. It is always interesting to […]
