Hall of Fame Review – Planescape: Torment (1999)

by Benjamin Fitzgerald   Developer: Black Isle Publisher: Interplay Release Date: December 12, 1999 Genre: Role-playing Mode: Single-player Rating: T for Teen   ***Before I begin, I would like to send a huge wave of praise to the amazing artists whose representations I have used in this review. They really helped bring a lot of […]

What We’re Playing This Week – First of February Edition

Marshall – Skyrim (Xbox 360), Killer7 (PS2): Between trying to get two history books published, working part-time at Dimple Records (the one on Arden if you fancy visiting me!), boxing lessons, getting my financial life together (including saving up for a car), Presidents Baseball work and other things, I suddenly realized I hadn’t sat down […]

Journey to the Frozen Tundra of Icewind Dale

by Benjamin Fitzgerald   An elven sorceress, a half-orc priest, a roguish dwarf, a half-elf bard and two warrior women walk into a bar. It’s not a joke – it’s the opening of Icewind Dale! BioWare developed the Infinity Engine between 1997 and 1998, and it was employed for the first time in Baldur’s Gate. […]

The Enduring Impact of the Infinity Engine

By Benjamin Fitzgerald Stop for a moment. Breathe it in. Imagine the possibilities. Revel in it. BioWare developed the Infinity Engine for a planned real-time strategy game that never came to fruition. Instead, they re-tooled the engine for isometric role-playing games and released Baldur’s Gate in 1998. Only five games were made with the Infinity […]