The Potential of a VR World

Oh, wonder! How many goodly creatures are there here! How beauteous mankind is! O brave new world, That has such people in ’t! - William Shakespeare, The Tempest Growing up in the 90s, I remember hearing talk of creating virtual reality. The hurdles inherent in such an undertaking proved too difficult for the technology of [...]

The Enduring Impact of the Infinity Engine

By Benjamin Fitzgerald Stop for a moment. Breathe it in. Imagine the possibilities. Revel in it. BioWare developed the Infinity Engine for a planned real-time strategy game that never came to fruition. Instead, they re-tooled the engine for isometric role-playing games and released Baldur’s Gate in 1998. Only five games were made with the Infinity [...]

Ingress, the Hololens, Sword Art Online and a whole bunch of hypothetical stuff.

By Isaac Smith I'd be lying if I said I wasn't excited about the future of gaming. The ruminations began when I saw the Minecraft Hololens announcement. It blew my mind. Although it may not be a completely accurate description of what the user may experience, it was still pretty frickin' amazing. Creating a holographic overlay [...]

How being murdered by zombies made me eat healthier.

By Isaac Smith Boy, lots of current events, news, critical opinions and stuff in the Last Token Gaming feed! Now, for something completely different, click here A while ago I wrote a post about Cataclysm: Dark Days Ahead. It's a zombie survival game that, although it's text-based, gives a pretty realistic scenario for what it'd [...]

Last Token Gaming News Roundup – 8/21/15

By Marshall Garvey   Team Fortress 2 is receiving a new mode, called PASS Time, which is being developed by J.J. Abrams’ Bad Robot company.  As it celebrates 20 (!) years, take a look at the previously untold story of the Mortal Kombat movie.  After a long legal dispute, the Duke Nukem license is now [...]

Editorial: Are leaks cool, or annoying?

By Jake Rushing Ah, welcome to the golden age of the internet. Where everything can get accessed at the tip of your fingers, and where eager fans of the most beloved franchises (i.e. Kingdom Hearts, Halo, Super Smash Bros, any Marvel movie) search for any new information they can find in regards to the upcoming release [...]

LTG Spotlight – Insert Coin: Inside Midway’s 90’s Revolution

By Marshall Garvey When Last Token Gaming was established two years ago, one of my first hopes was to spotlight the history of video games in various ways. Aside from my obvious inclination from being a history major and writer, a crucial motivation behind this was just how underrated and largely untold the stories of [...]

Five Nights at Freddy’s – A Year in Review

By Terry Randolph and Marshall Garvey Just over a year ago, a little indie game that preyed on our childhood fears of animatronics coming to life to murder us was released – Five Nights at Freddy’s. Since its release, the franchise has spawned three sequels, countless fan games, forum boards theorizing the franchise lore, let’s [...]

Editorial: R.I.P. Konami – From Auteur Game Company to (Arguably) Worse Than EA

By Marshall Garvey For decades, the name Konami has been synonymous with more than just great video games. Originally founded as a jukebox rental and repair business in 1969, the company’s name is intertwined with gaming from its infancy as a medium to its current status as the most profitable entertainment industry in the world. [...]

Last Token Gaming Interview – Rocktastic Games

By Terry Randolph and Marshall Garvey In our latest LTG interview, site founder Terry Randolph and lead editor Marshall Garvey got the chance to interview William Tan, whose Sacramento indie dev studio Rocktastic Games is producing a sci-fi, rogue-like game called Space Sluggers. Space Sluggers is set for early access release on Steam at the [...]