Intro After Yacht Club Games made their Kickstarter project successful last year, this game finally made its way to Steam over a month ago. Since this game looked so enticing, Isaac and I have decided to grab our shovels and dig into this game and see what this game is truly about. Isaac: Look at [...]
Until Tomorrow: Destiny post-beta Impressions
By Terry Randolph and Domenic Dalpez Last week, Ryan and I spoke of our impressions on the highly-touted Destiny beta that you can read here. The beta just ended on Sunday after opening up a mission on the moon for a few hours, and a special event that lead to items you keep for the [...]
“Star Wars: Battlefront” Comparisons/Ideas Wishlist for 2015
By Michael Ros The scope of the Star Wars fanbase can be considered as vast as the franchise's universe itself, and a chance to immerse ourselves in said universe has come in many forms. Video games set a long time ago, in a galaxy far far away have come and gone. Some disappear into obscurity, such [...]
Borderlands: Halo – Destiny Beta Impressions
by Terry Randolph and Ryan Goddard Bungie will always have a problem whenever it releases a game; Halo. Every game the studio makes will always draw comparisons to it; from the way guns handle to art style and everything in-between. With Destiny, Bungie is hoping to create something “revolutionary” and “nothing we've seen before” (aka [...]
Hall of Fame Review – Star Wars: Rogue Squadron (1998)
By Marshall Garvey Publisher: LucasArts Platforms: Nintendo 64, Microsoft Windows Release Date: December 3, 1998 Mode: Single player Genre: Action, Shooter Part of the challenge of making a truly A-grade Star Wars game is the sheer abundance of its universe. Even though the official status of this expanded canon may be in jeopardy, as my [...]
Levels of Hell – Raid on Sullust (“Star Wars: Rogue Squadron”)
By Marshall Garvey Welcome to the first edition of Levels of Hell! In this series, we’ll explore the most infamously difficult and frustrating levels in gaming history. We’re talking about the ones that drive you up the wall even after you finally beat them; the stages that interrupted otherwise seamless playing experiences. Ones that wore [...]
EA Sports UFC Review: I don’t want to feel the fight
By Christopher Medrano It's time for our main event, EA’s UFC game! After months of hype surrounding UFC's transition to the next gen consoles, does the game live up to being a main event or feel more like a prelim fight? The big thing EA promised is that the player would “feel the fight”… something [...]
Post E3: Our thoughts and hopes for the future of gaming
By the Last Token Gaming Staff Ryan Goddard: E3 has been amazing for me. Normally, I don't get excited about AAA games as much as I am right now. "Far Cry 4" looks amazing and it has friggin' elephants as weapon and vehicle. The wing suit flight in the opening gameplay demo showed just how [...]
Platformines: 2-D MineCraft clone or awesome indie goodness?
Ever feel like wading through an insanely fast-paced, enemy/spike/chainsaw/electricity-infested underground world and asking the questions why use EAL for business electricty price comparison? No? What if there were guns? Guns and really cool hairdos (and a gimp mask)? See, I knew you'd warm up to it. Welcome to Platformines, where everything tries to kill you! [...]
Mario kart 8 Review
By Christopher Medrano It’s that time again! Time to have a great time with friends racing as your favorite Nintendo characters…and also get frustrated when you get hit by every weapon possible trying to get one more race for 3 stars. However, with how good Mario Kart 8 is, you’ll still have a great [...]
