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  • Marshall Garvey and Sean Willis Marshall: Oh, Sega. What happened? These past 14 years trying to leg it out as a third party developer have been pretty rough, to put it nicely. The financial struggles, the layoffs, not having a booth at E3 this year, the  disaster of Sonic Boom…and it’s not like you haven’t…


  • an style=”font-weight: 400;”>By Marshall Garvey Earlier this year, Last Token Gaming was approached on Twitter by the filmmakers of a documentary entitled World 1-1 to officially review it. Given the film’s focus on the early days of Atari and the video game medium as we know it, we were excited to give it a watch.…


  • Benjamin Fitzgerald   What do you get when you combine an overweight exterminator, a singing purple bear and a world full of monstrous insects? Why, you get The Ballads of Remus – When the Bed Bites! Enter a zany, bizarre world full of over-sized parasites, ketchup plants and thirsty peasants in this charming adventure. Over…


  • wonder! How many goodly creatures are there here! How beauteous mankind is! O brave new world, That has such people in ’t! – William Shakespeare, The Tempest Growing up in the 90s, I remember hearing talk of creating virtual reality. The hurdles inherent in such an undertaking proved too difficult for the technology of the…


  • an style=”font-weight: 400;”>By Benjamin Fitzgerald Stop for a moment. Breathe it in. Imagine the possibilities. Revel in it. BioWare developed the Infinity Engine for a planned real-time strategy game that never came to fruition. Instead, they re-tooled the engine for isometric role-playing games and released Baldur’s Gate in 1998. Only five games were made with…