Category: Articles
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Childhood Gaming Traumas: The ReDeads from “The Legend of Zelda: Ocarina of Time”
By Marshall Garvey Being born in 1989, I wasn’t introduced to the Zelda franchise until the blockbuster release of Ocarina of Time in 1998. Even when it came out, I had no personal interest in playing it, and only did so upon the insistence of my uncle Tim. With an N64 for Christmas that year…
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The Culprit Effect: When Video Games and Violence Collide Part 2
By Terry Randolph Part 1 of the article can be found here. Feature image graphic courtesy of the New York Times. Games containing violence tend to get bad reps in the wake of tragedies; they become the focal point of blame, discussion and contention for both the government and people. They are used to simplify the…
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Part 2 of my article is delayed a day or two
Hi everyone, I want to apologize, as my part two of “The Culprit Effect” article will be delayed for another day or two. Due to some circumstances and events that have happened (had a lot more work for my job than I anticipated) I was unable to get a draft of the article ready for publish.…
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Living in a Sandbox World
by Terry Randolph When does linear-storytelling become too constricting? Or an open-world game become too ambitious? A few months ago, I got into a debate with a friend whether or not the Mass Effect trilogy was a success or failure. My friend argued that the trilogy ultimately failed because it did not deliver the promises…

