Tag: Baldur’s Gate
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The Thrill of Beating an Impossible Battle
What is it about an impossible battle or insane boss fight that thrills us? It’s almost masochistic in a way. We fight, we lose. We get up, stretch, grab a Coke and try again. And die. Then we die some more. We start foaming at the mouth, raving and cursing at a computer program for…
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Journey to the Frozen Tundra of Icewind Dale
by Benjamin Fitzgerald An elven sorceress, a half-orc priest, a roguish dwarf, a half-elf bard and two warrior women walk into a bar. It’s not a joke – it’s the opening of Icewind Dale! BioWare developed the Infinity Engine between 1997 and 1998, and it was employed for the first time in Baldur’s Gate.…
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The Enduring Impact of the Infinity Engine
By Benjamin Fitzgerald Stop for a moment. Breathe it in. Imagine the possibilities. Revel in it. BioWare developed the Infinity Engine for a planned real-time strategy game that never came to fruition. Instead, they re-tooled the engine for isometric role-playing games and released Baldur’s Gate in 1998. Only five games were made with the Infinity…