Tag: Deus Ex
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Last Token Gaming Highlights of E3 2015
By the Last Token Gaming Staff Whoa, E3 was a bit of a doozy wasn’t it? All of the major announcements being made (some HUGE, some small, and some completely unexpected) had things shaken up for what looks to be considered one of the stronger conventions in recent memory. As a follow up to our…
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Video Games: Art you can be bad at.
“Video games are the only form of art which you can be bad at experiencing.” A friend repeated those words to me a couple days ago, echoing a popular statement among game developers, game journalists and those who love the www.casinodames.com games, comedians and grumpy people who hate Ninja Gaiden everywhere. They represent a…
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The Easy Way Out: Has Modern Gaming become easy?
I despised the Lion King game for one reason only; the second level. Everyone knows the second level, right? The one with the tree platforming (which took me hours to do) that transitioned into riding on the ostrich’s back while dodging the various roots and branches in yourw way to race to the end? That…
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LTG Discussion: Dev Layoffs, Reviews and Diablo
Hey everyone! For today’s post Chris, Ben and Terry sat together to do the next LTG podcast. For this particular podcast, they kept it a little laid back and informal to let the conversation flow smoother. The topics range from the recent round of studio layoffs, the state of modern console, to some quick reviews…
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The Promise of Yesterday: The Prequel-Sequel Paradox
By Terry Randolph *Warning: Mild spoilers below for several games below. Whenever a prequel is announced for a series that recently ended, I cringe. Mostly it’s because these games come towards the tail-end of the franchise or at its conclusion, and feels unnecessary in the scope of things. I get it, the promises and potential…
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The Multiplayer Effect
How its influenced console gaming and the consequences of it by Terry Randolph and Chris Medrano Multiplayer has made a huge impact on console gaming over the years; whereas a stellar single-player campaign would be the focus of a game, multiplayer seems to have taken priority. Initially, it was hard to argue the benefits multiplayer…