Tag: Icewind Dale

  • Hall of Fame Review – Icewind Dale II (2002)

    Hall of Fame Review – Icewind Dale II (2002)

    by Benjamin Fitzgerald Developer: Black Isle Publisher: Interplay Release Date: August 27, 2002 Genre: Role-playing Mode: Single-player, multi-player Rating: T for Teen Icewind Dale II – The Story Begins Twenty years have passed since the intrepid adventurers from Hrothgar’s fated mission to Kuldahar ended the proxy war waged by infernal forces and defeated the demons…

  • Video Game Violence – A Personal Reflection

    Video Game Violence – A Personal Reflection

    Video games often get a bad rap. They are subjected constantly to a stream of criticism from many sources. They are accused of wasting time, encouraging violence or laziness, derided as simple entertainment – the list goes on. In particular, though, many people seem to believe that video game violence makes people violent. Sociologists and…

  • What We’re Playing This Week – May Day Edition

    What We’re Playing This Week – May Day Edition

    https://www.youtube.com/watch?v=453ei_1PbPE Terry Randolph – Undertale (Steam), The Legend of Zelda: Twilight Princess HD Remake (Wii U), Assassin’s Creed: Syndicate (Xbox One), Life is Strange (Xbox One), Wonderful 101 (Wii U) Last week…well, last week was a full weekend of gaming more so than actually playing games during the week. Chances are, it’ll be the same…

  • Journey to the Frozen Tundra of Icewind Dale

    Journey to the Frozen Tundra of Icewind Dale

    by Benjamin Fitzgerald   An elven sorceress, a half-orc priest, a roguish dwarf, a half-elf bard and two warrior women walk into a bar. It’s not a joke – it’s the opening of Icewind Dale! BioWare developed the Infinity Engine between 1997 and 1998, and it was employed for the first time in Baldur’s Gate.…

  • The Enduring Impact of the Infinity Engine

    The Enduring Impact of the Infinity Engine

    By Benjamin Fitzgerald Stop for a moment. Breathe it in. Imagine the possibilities. Revel in it. BioWare developed the Infinity Engine for a planned real-time strategy game that never came to fruition. Instead, they re-tooled the engine for isometric role-playing games and released Baldur’s Gate in 1998. Only five games were made with the Infinity…