Tag: Planescape: Torment

  • Hall of Fame Review – Planescape: Torment (1999)

    Hall of Fame Review – Planescape: Torment (1999)

    by Benjamin Fitzgerald   Developer: Black Isle Publisher: Interplay Release Date: December 12, 1999 Genre: Role-playing Mode: Single-player Rating: T for Teen   ***Before I begin, I would like to send a huge wave of praise to the amazing artists whose representations I have used in this review. They really helped bring a lot of…

    by Benjamin Fitzgerald   Developer: Black Isle Publisher: Interplay Release Date: December 12, 1999 Genre: Role-playing Mode: Single-player Rating: T for Teen   ***Before I begin, I would like to send a huge wave of praise to the amazing artists whose representations I have used in this review. They really helped bring a lot of…

  • What We’re Playing This Week – First of February Edition

    What We’re Playing This Week – First of February Edition

    Marshall – Skyrim (Xbox 360), Killer7 (PS2): Between trying to get two history books published, working part-time at Dimple Records (the one on Arden if you fancy visiting me!), boxing lessons, getting my financial life together (including saving up for a car), Presidents Baseball work and other things, I suddenly realized I hadn’t sat down…

    Marshall – Skyrim (Xbox 360), Killer7 (PS2): Between trying to get two history books published, working part-time at Dimple Records (the one on Arden if you fancy visiting me!), boxing lessons, getting my financial life together (including saving up for a car), Presidents Baseball work and other things, I suddenly realized I hadn’t sat down…

  • Journey to the Frozen Tundra of Icewind Dale

    Journey to the Frozen Tundra of Icewind Dale

    by Benjamin Fitzgerald   An elven sorceress, a half-orc priest, a roguish dwarf, a half-elf bard and two warrior women walk into a bar. It’s not a joke – it’s the opening of Icewind Dale! BioWare developed the Infinity Engine between 1997 and 1998, and it was employed for the first time in Baldur’s Gate.…

    by Benjamin Fitzgerald   An elven sorceress, a half-orc priest, a roguish dwarf, a half-elf bard and two warrior women walk into a bar. It’s not a joke – it’s the opening of Icewind Dale! BioWare developed the Infinity Engine between 1997 and 1998, and it was employed for the first time in Baldur’s Gate.…

  • The Enduring Impact of the Infinity Engine

    The Enduring Impact of the Infinity Engine

    By Benjamin Fitzgerald Stop for a moment. Breathe it in. Imagine the possibilities. Revel in it. BioWare developed the Infinity Engine for a planned real-time strategy game that never came to fruition. Instead, they re-tooled the engine for isometric role-playing games and released Baldur’s Gate in 1998. Only five games were made with the Infinity…

    By Benjamin Fitzgerald Stop for a moment. Breathe it in. Imagine the possibilities. Revel in it. BioWare developed the Infinity Engine for a planned real-time strategy game that never came to fruition. Instead, they re-tooled the engine for isometric role-playing games and released Baldur’s Gate in 1998. Only five games were made with the Infinity…