Author: Isaac Smith
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Undertale: Just Another RPG?
By Isaac Smith I’m well-versed in the JRPG style of game. I whet my teeth on Final Fantasy, Chrono Trigger and The Secret of Mana. I played indie tributes to games like them. I’ve played games that possess many similar characteristics to them, but manage to be different in their own way. Undertale is all…
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LTG Review – Minecraft Story Mode: A Telltale Games Cash Grab
By Isaac Smith As someone who composes music for a living, there’s a grudging acceptance of those who are in my field, but just make new arrangements of other people’s music. And I have grudgingly accepted Telltale Games’ ability to make good games from other people’s franchises. It’s not that I wouldn’t prefer them to go…
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LTG Convention Coverage – The First TwitchCon
By Isaac Smith Twitch is just over 4 years old. Were it a human being, it would be walking, spouting nonsense, and giving you lip about eating vegetables. Instead, it’s renting out one of the larger convention halls in downtown San Francisco and cramming an obscene number of people into it. It’s getting Triple-A devs…
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Ingress, the Hololens, Sword Art Online and a whole bunch of hypothetical stuff.
By Isaac Smith I’d be lying if I said I wasn’t excited about the future of gaming. The ruminations began when I saw the Minecraft Hololens announcement. It blew my mind. Although it may not be a completely accurate description of what the user may experience, it was still pretty frickin’ amazing. Creating a holographic overlay…
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How being murdered by zombies made me eat healthier.
By Isaac Smith Boy, lots of current events, news, critical opinions and stuff in the Last Token Gaming feed! Now, for something completely different, click here A while ago I wrote a post about Cataclysm: Dark Days Ahead. It’s a zombie survival game that, although it’s text-based, gives a pretty realistic scenario for what it’d…
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Anatomy of a Gamedev: The Programmer
By Isaac Smith When I first started looking into game development, I basically thought that gamedevs were computer scientists gone rogue. (Roguelike pun not intended, but whatever.) Much to my delight and chagrin, it turns out that’s not the case. Sure, you find some CS people roaming around the game development world (most often without…
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Introducing: Anatomy of a Gamedev!
So maybe you’re a gamer. Maybe you’re aspiring to be a game developer one day. Maybe you’re a psychologist trying to get “Desire to Make Video Games” labeled as a psychiatric disorder. One way or another, you’ve asked yourself questions about how exactly game developers do what they do, why they think the way they…
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Video Games: Art you can be bad at.
“Video games are the only form of art which you can be bad at experiencing.” A friend repeated those words to me a couple days ago, echoing a popular statement among game developers, game journalists and those who love the www.casinodames.com games, comedians and grumpy people who hate Ninja Gaiden everywhere. They represent a…
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“Pixels” Trailer Response: A potentially bad comedy, and potentially bad for gamers and gaming
By Isaac Smith I’m going to start of by saying that I don’t really like Adam Sandler or Kevin James. There, it’s off my chest. Now I’m going to objectively (hah, yeah right) tell you why Pixels is going to be a terrible movie even without the dynamic duo dragging it down to the circle…
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Work it harder, do it better, makes us faster? Or: A guide to speedruns.
By Isaac Smith Gaming is a mainstream form of entertainment, like sports, or film, or even reading. It can build skills, tell stories, or just be fun, addictive, relaxing or exhilarating. It’s got its own history, its own culture, its own celebrities, its own EVERYTHING. I love telling people that, by the way. It’s the…