Category: Commentary
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Video Games: Art you can be bad at.
“Video games are the only form of art which you can be bad at experiencing.” A friend repeated those words to me a couple days ago, echoing a popular statement among game developers, game journalists and those who love the www.casinodames.com games, comedians and grumpy people who hate Ninja Gaiden everywhere. They represent a…
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Dying Light’s Review Key Blunder, or: No More Embargoes!!!
By Marshall Garvey Good…..GOD. Did they learn nothing from the debacle that was Assassin’s Creed: Unity? Apparently not. For those who haven’t heard, Dying Light, Techland’s anticipated survival horror title, has hit an embarrassing snag just before its release tomorrow. After a declaration from lead designer Maciej Binkowski that the studio would be transparent…
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The Multiplayer Effect
How its influenced console gaming and the consequences of it by Terry Randolph and Chris Medrano Multiplayer has made a huge impact on console gaming over the years; whereas a stellar single-player campaign would be the focus of a game, multiplayer seems to have taken priority. Initially, it was hard to argue the benefits multiplayer…
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Like a Bull in a China Shop
Can games based on movies be good? What could be done to improve them? By Christopher Medrano & Terry Randolph Recently, Chris has had the pleasure of playing a string of horrible games; Fast and the Furious and RIPD (which you can read here). Not surprisingly, these two games are based off of movies recently in…
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The Culprit Effect: When Video Games and Violence Collide Part 2
By Terry Randolph Part 1 of the article can be found here. Feature image graphic courtesy of the New York Times. Games containing violence tend to get bad reps in the wake of tragedies; they become the focal point of blame, discussion and contention for both the government and people. They are used to simplify the…
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Part 2 of my article is delayed a day or two
Hi everyone, I want to apologize, as my part two of “The Culprit Effect” article will be delayed for another day or two. Due to some circumstances and events that have happened (had a lot more work for my job than I anticipated) I was unable to get a draft of the article ready for publish.…
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Living in a Sandbox World
by Terry Randolph When does linear-storytelling become too constricting? Or an open-world game become too ambitious? A few months ago, I got into a debate with a friend whether or not the Mass Effect trilogy was a success or failure. My friend argued that the trilogy ultimately failed because it did not deliver the promises…