Category: Articles

  • Knowing when to Ragequit: the Difficulty Curve

    Knowing when to Ragequit: the Difficulty Curve

    Hey, folks! Happy Holidays, if that’s still something people say. I’ve been getting a hair more gaming done, with the holiday season in full tilt. Not to turn this into a “What We’re Playing This Week: Isaac’s Lonely Edition”, but two games I’ve been spending a deal of time on are Darkest Dungeon and Starbound.…

  • Reflections – Benefits of Email Marketing for Small Businesses

    Reflections – Benefits of Email Marketing for Small Businesses

    Email marketing allows small businesses to reach their target audience directly. Here are the six biggest benefits of email marketing. Email marketing is an easy, cost-effective way to reach your small business’s target audience. Email marketing offers a high return on investment and is straightforward way to automate your marketing efforts. To get started with…

  • Why we need the Game Grumps

    Why we need the Game Grumps

    Man, being a kid growing up in the 90’s was great.  You had your walkmans, the GameBoy (with its monstrous 4 AA batteries), shows like ReBoot and the original Poke’mon series… I get series nostalgia for the era of technology’s awkward growing pains! Everything today is so sleek, so elegantly designed, but back then, it…

  • Once Bitten, Twice Shy: The Psychology of Early Access

    Once Bitten, Twice Shy: The Psychology of Early Access By Isaac Smith We’ve all done it: preordered a game, or bought something in early access through Cloudpay payroll services. Like sirens singing their beautiful songs, the amazing adverts, good reviews and developer interviews goad us into supporting something that just doesn’t deliver. And hell hath…

  • Play the “Crumple” demo now!

    Play the “Crumple” demo now!

    By Marshall Garvey Back in August, we broke the news of the forthcoming release of Nascent Games’ Crumple. While we’re still eagerly awaiting the exact release date (as well as a chance to review the completed game), gamers can still play the original demo on Newgrounds to tide them over in the meantime! Stay tuned for more…

  • What We’re Playing This Week – Aiming for Autumn Day Edition

    Terry Randolph – Deus Ex: Mankind Divided (Xbox One), Overwatch (Playstation 4) This past week has been rather difficult to play ANY games whatsoever — predominantly I’ve been working on some job applications that’ll hopefully land me a promotion at a new job somewhere closer to home. That said, I’m really hoping I can knock…

  • Mass Effect Doesn’t Need to Be Remastered. Seriously.

    Mass Effect Doesn’t Need to Be Remastered. Seriously.

    If what was trending on Facebook last week is any indication, there are quite a few fans who are upset that the Mass Effect trilogy is not likely to be remastered in the near future. Frankly, I don’t get why that’s a point of irritation. I mean, sure. The first Mass Effect was released back…

  • What We’re Playing This Week – No Man’s Sky Edition

    What We’re Playing This Week – No Man’s Sky Edition

    Terry Randolph – No Man’s Sky (Playstation 4), Assassin’s Creed Syndicate (Xbox One) Well, after this upcoming weekend I’ll have been on stage for the first time in a long, long time. What a journey it has been! I have definitely learned that this is something I want to continue doing so, and hopefully can…

  • “Crumple” release coming this fall!

    “Crumple” release coming this fall!

    Earlier this year, we had the privilege of interviewing Gabriel Gutierrez of Nascent Games. Among the many things we discussed, one of the most important was his indie game Crumple, which has been in development for several years. A couple weeks ago, Gabe messaged us to confirm that the game will be fully released sometime this fall!…

  • Is No Man’s Sky “No Man’s Game”?

    Is No Man’s Sky “No Man’s Game”?

      No Man’s Sky came out amid an uproar of hype that felt truly astounding. The developers were open-minded, earnest, and proud of their product (not just its revenue). They kept a dialogue going with NMS’ potential players during the development process, and took criticism seriously. The game itself looked gorgeous: beautiful beyond compare, with…